Thursday, June 5, 2008

Patrolling


Welcome Preppers and Survivalists,



photograph by
Ulflarsen

Patrolling: Part One

Before I begin, I would like to point out some things.

First, like any other profession, soldiers have a technical vocabulary all their own. I will try and cut though that vocabulary to make it easier for you and your family to understand these articles.

Next, patrolling is serious business. People may die on a patrol this includes you and all the people that you love and care for. In the end, you may do everything perfect, and someone may still get killed.

Enough chit-chat. Let's begin.

No matter the disaster, you, your family, and your neighbors are going to need to know what is going on in the outside world or you're going to need something. One way of getting information is having a method of communications. Another method is to go on a patrol.

According to Wikipedia, patrolling is "Small groups or individual units are deployed from a larger formation to achieve a specific objective and then return." In other words, a small group of people leave a larger group to go somewhere, do something, and come back. An example is going to the grocery store. If you and one of your children go to the grocery store, buy some food, and come back, it could be considered a patrol.

Notice, I didn't say just you. I said you and someone else because in a potential bad times situation, you always travel with someone. There is a reason for this. Two pairs of eyes, and two weapons, are better then one pair of eyes and one weapon.

DRAWING OF ONE PERSON AND TWO PERSON OBSERVING (Arch/line of sight)

But what happens if you're going to drop someone off at work then pick them up later. You should (must) take three people. One person stays at work and the other two people head back home. Remember, at least two people anytime someone goes anyplace.

What happens if "work" isn't secure? (a potential for bad things to happen)

You'll need at least two people. One does the work; the other person goes with her/him to protect her/him.

DRAWING OF TWO PEOPLE, one working the other observing/pulling security


Note:
This technique is people intensive. You will need everybody capable of carrying and shooting a weapon.

So you need to get it out of your head that the women folk and children are going to cook, clean, wait on you hand and foot, and/or be kids. Women and children are going to be carrying weapons, so they need to practice these skills because they are part of the security for you and your family.

So ok. You and your eldest daughter are headed to the grocery store. The first thing you need to do is tell her in advance. This is known as a warning order. (pg 2-6 and 2-7)

So, here's what you might say,

"Eldest daughter we're going to the grocery store, in an hour. It's just going to be me and you. You're going to drive the car, and I'll ride up front for security. There might be a crowd of unruly folks there. The cops might have a patrol car at the store with a couple of police officers to keep control, so park close to them.

It's cold outside, so make sure you wear your long johns, coat, hat, and gloves. The stores have been out of plastic and paper bags, so bring the reusable grocery bags and three pillow cases because we're going to buy as much food as possible and bring it home.

And eldest daughter, bring your cellphone and make sure it's charged before we go.

"So, let's compare what you might say with the Ranger Handbook main sections of a warning order:

SITUATION (Who are the "bad guys," the "good guys," and anybody that is going to/might help you.

bad guys - crowd of unruly folks

good guys - it's just going to be me and you

going to/might help you - a patrol car with a couple of police officers, possible

MISSION (What you're going to do)

we're going to the grocery store to buy as much food as possible and bring it home

EXECUTION (How you're going to do it)

Eldest daughter - driving the car

You - security and carry the cash

SERVICE SUPPORT (what equipment you're going to need)

reusable grocery bags and three pillow cases

long johns, coat, hat, and gloves

family car

COMMAND AND SIGNAL (how you're going to communicate with the folks that you need to talk to)

charged cellphone


OK. That's a brief example of a warning order. A more complicated situation would have a longer and more detailed warning order.

Link:

Wikipedia - Patrolling
http://en.wikipedia.org/wiki/Patrolling

Federation of American Scientists - Ranger Handbook
http://www.fas.org/irp/doddir/army/ranger.pdf
Note: When you see this (pg 2-6 and 2-7), I am providing a page number for you to look at in the Ranger Handbook. The first number is the chapter, and the second number, after the dash is the page number. So in this example, there are two pages, both in the second chapter and they are pages 6 and 7.

Patrolling: Part Two


So, you have given your folks advance warning (a warning order). Next you're going to give an operations order.

An operations order is basically a method of organizing all of the information that you and your folks need to complete a mission/task.

In Ranger school (No, I didn't go; I like my sleep) the instructors have the students develop extremely detailed operations orders. There's a reason for this.

First, most of the students have never worked together because they come from different places, so each student has different ways or methods of doing something. So the detailed operations order allows everyone to get on the same page and do things the same way. (Very important when someone is trying to kill you)

One extreme example that comes to mind: How and where the earplug case is attached to their uniforms.

I remember transferring to a different unit and having my 'official' picture taken. That picture hung in the company area. For three year, I was asked almost weekly why my earplug case was hanging from my left top-pocket instead of my right pocket.

Enough reminiscing about stupid stuff (more on that later)

Second, there is the possibility that a junior member of the team/family may have to take over to complete the mission/a task. (A real possibility, for the prepper family, during a major disaster) Because of this possibility of losing leaders, the US military has learned through experience to "push" information down to the lowest level. By pushing, I mean that everybody on the team is told all of the information.

And one of these methods of pushing information is the operations order.

So let's get started.

First, I want you to turn to page 2-15 in the Ranger's Handbook. Next scan through the handbook to page 2-22. (Remember, page 2-15 means page 15 in chapter 2.) For you folks just joining us, the page numbers are at the bottom of each page in the handbook)

A lot of stuff; isn't it. It gets worse because the typical prepper/survivalist family is going to be limited in equipment, training/organization, information, time, and training.

But don't despair.

Introduction
Take the introductory parts "References," "Time zone used throughout the order," and "Task organization." Useless. The next two introductory parts, "Weather and light data, and general forecast" and "Terrain" will be important.

In "Weather and light data, and general forecast" you will probably only know what you can get from a local weather report or personal predictions. Either way your folks need to know what the weather is going to be like so they can properly prepare.

In "Terrain" you briefly explain what the lay of the land is like. Is it hilly? or flat? Are there any rivers? so on and so forth.

OAKOC stands for :

O - Observation and Fields of Fire
are the places that you and the enemy can see (observation) and shoot (fields of fire) at each other

A - Avenues of Approach
These are the routes to where you are going. Avenues of approach allow you or the enemy to safely move to where you/they are going (like key terrain)

K - Key Terrain
is the important pieces of land. These important places "control" other areas. An example is a hilltop. A hilltop allows people to see all around this makes most hilltops key terrain.

O - Obstacles and Movement
Just like the definition. Obstacles stop you/the enemy from moving from place to place.

C- Cover and Concealment
Cover will protect you when someone is shooting at you. Concealment is the places that will protect you from being seen by someone.

Situation
Next, the first paragraph of the op order (operations order) is situation. It is broken down into three parts, the Friendly, the Enemy, and Attachments and Detachments.

The enemy is basically what you know about the bad guys, and the Friendly is what you know about the good guys. The attachments and detachments are the folks that are normally not with you, but will be going on the mission.

An example, from going to the grocery store, would be that you and your eldest daughter are taking the next door neighbor's son and daughter for added security. Your neighbor's son and daughter would be an attachments.

Mission
The second paragraph is mission. It tells the 5-Ws: Who, What (task), Where, When, and Why (purpose). This is the task for the whole group to complete.

Execution
Execution is the third paragraph of the operations order. This is where everybody learns how the task is going to be completed. Let's look at each section.

a. Concept of Operation
The concept of operation is basically a story of how the mission is going to be accomplished. This story gives how you're going to move from place to place, important events, the main idea (??? main effort and supporting efforts ???), tell everyone the risks you're willing to take, and the desired results of the mission

(1) Maneuver - this part details what each person is going to do when you get to where you're going. It gives everybody their task. Plus, it tells everyone what to do if something goes wrong.

(2) Fires - As I have said in the past, most preppers/survivalists will not have artillery or close air support, so skip this section.

(3) Casualty Evacuation - what's the plan if your group takes casualties.

(a) Plan - State a detailed casualty evacuation (CASEVAC) plan for each part of the mission. Include casualty collection points (CCP) where the casualties go to be worked on/helped, likely places of getting the casualty out of there, and how you're going to get them out of there.

b. Tasks to Maneuver Units
The tasks to maneuver units is what everyone is going to do. These tasks include special teams like reconnaissance and security, assault, support, first-aid and litter, EPW and search, clearing, and demolitions.

Detailed instructions may also be given to the platoon sergeant, radio telephone operator (RTO), compassman, and paceman.

(1) Tasks to Combat Support Units - This is what the folks that are supporting you are going to do.

c. Coordinating Instructions
This is always the last subparagraph under Execution. This is where you list only the instructions that apply to two or more units. Usually, this part is seldom covered in a unit standard operating procedure (how you normally do things).

The following information is required:

1. Time schedule - tell everyone what time, the place, and what to wear for each part of the mission. Your folks are also told the priority of rehearsals. What is most important to rehearse, backbriefs, inspections, and movement.

This stuff is important because rehearsals allow everybody to practice what they are going to do. Backbriefs allow your people to tell you what they're going to do so you know they know. Inspections give you a chance to check that everything is the way it is suppose to be. Lastly, everyone needs to know what time y'all are leaving.

2. Give the commander's critical information requirements (CCIR), which includes priority intelligence requirements (PIR), essential elements of friendly information (EEFI), and friendly force information requirements (FFIR):

a. PIR is intelligence that the commander must have for planning and decision making.

b. EEFI are critical aspects of friendly operations that, if known by the enemy, would
compromise, lead to failure, or limit success of the operation.

c. FFIR include what the commander needs to know about friendly forces available for the
operation. It can include personnel status, ammunition status, and leadership capabilities.

Before I begin describing the above section, let me say it again. The typical prepper/survivalist family is going to be short of information about what's going on. CCIR is just a fancy way of saying all the information the leader is going to need to accomplish the mission. PIR is information that the leader must have. Any missing information is found. There is the possibility that another group would go out and find or look for that needed information. EEFI is the information that, if it was discovered by the enemy, might cause the mission to be canceled. FFIR is the information about the folks you're taking along. How much ammo is there, Can the eldest daughter lift a pillow case of canned food, and so on.

3. Risk reduction control measures - These are measures unique to what you're going to do. They lay out the special gear you might carry with you, like protective masks. How you're going to identify other good guys, and how you're going to keep from killing/wounding other good guys

4. Rules of engagement (ROE) - When you and your folks can shoot at people, and how are you going to shoot at them.

5. Environmental considerations - How the weather, terrain, and other natural stuff is going to effect what you are going to do.

6. Force protection - The things you're folks are going to do to protect themselves.

7. Movement plan - the movement plan tells how you and your folks are going to move from place to place. (More on that later) The ultimate thing to have is a terrain model, it is a model of the surrounding area, to show everyone what the ground you'll be traveling over looks like. If you don't have a terrain model you can use a sketch, or both.

If you're lucky and have maps with grids, you should give everyone the grid coordinates, azimuths, and directions to each place.

a. Sketch out the order of movement, the formation, and the movement technique - this is a quick overview of who goes first, second, third, and ... while moving from place to place. You also give the expected formation such as squad, platoon, company, or ... The movement techniques are the ones each formation will use while moving (wedge, diamond, single file, or ...)

b. Sketch actions at halts (long and short)  - this is another quick overview of of what's going to happen when you and your folks stop. For short halts everybody usually just stops and lays down, facing out. Long halts are a lot more complicated.

c. Routes (use terrain model) - Remember P.A.C.E. There are always more than one route for going to the place that you're going and coming back.

1) Orient the terrain model (North, South, East, and West).
It's important to make sure the terrain model is laid out so everyone knows which way North is.

2) Identify the grid lines, both North-South and East-West.
If you have a map with gridlines, you should have them on the terrain model

3) Brief the legend
A legend (key) gives what each symbol on the map means. An example: Small black squares = houses

4) Box in the area of operations (AO) with distinguishable natural or man-made terrain features such as roads, ridgelines, rivers, and streams.
An area of operations (AO) is the area where you and your folks are going to operation (move, get supplies, run patrols, barter, et cetera) Giving your folks visual boundaries will them to know if they're still in the right area.

5) Brief all the routes depicted on the terrain model from start to finish using specific
azimuths and distance - Like I said P.A.C.E.

a) The primary route from the start point to the objective rally point (ORP), from the ORP to the objective, and from the objective to the patrol base while describing the terrain over which the squad/platoon will travel. (Include near/far side rally points for danger areas.)
(I will be covering this later)

b) The alternate route from the start point to the ORP, from the ORP to the
objective, and from the objective to the patrol base while describing the terrain over which the squad/platoon will travel. (Include near/far side rally points for danger areas.)

6) Brief the fire support plan (if not given in fires paragraph). When covering fires the
leader should cover the following (PLOT-CR):

P - Purpose.
L - Location and terrain feature to the targets.
O - Observer.
T - Trigger.
C - Communication method.
R - Resources.

Note: If you have fire support, during a disaster, you and your family are in a combat situation. It's kind'a waaaay beyond the scope of this article.

7) State where the sterile fire support overlay is being carried. - See the note above, again.

a) Rally points and actions at all rally points (include grid location and terrain
reference, and use sketch). - Rally points are the places, that folks will go to "If" there is any trouble during movement to the place where you're going (objective).
I will be covering actions at rally points later.

b) Actions at danger areas. This is a general plan for unknown linear, small open
areas and large open areas; specific plan for all known danger areas that unit will encounter along the route (use sketch).
I will be covering actions at danger areas later.

c) Actions on enemy contact; battle drills (use sketch).
I will be covering actions on enemy contact later.

4. Service Support
Service Support is the forth paragraph in the op order. It tells everyone the logistics of the mission.


Subparagraphs can include:
 a. General. Refer to the standard operating procedures (SOPs) that govern the sustainment operations of the unit. Provide current and proposed company trains locations, casualty, and damaged equipment collection points and routes.

b. Materiel and Services.
(1) Supply - Where and How you and your group are going to get these items

Class I--Food and meals
Who's doing the cooking, if any. When you're going to eat.

Class III--Fuel and oils
Who has the gas, where it is, and how to get it.

Class V--Ammunition
Who has the ammo, where it is, and how to get it.

Class VII--Major end items
Where and how you're going to receive the Big ticket items.

Class VIII--Medical
Who has the medical supplies, where it is, and how to get it.

Class IX--Repair parts.
How you're going to get repair parts to your folks

(2) Transportation
What, where, when you and your people are going to use transportation. This might include bicycles, horses, pack animals such as trained dogs, goats, and donkeys, pick-up trucks, and other vehicles. Oh, don't forget handcarts.

(3) Services. (Laundry and showers.)
If you're going to have worship, it would be here, too

(4) Maintenance
Who is going to fix weapons and other equipment

(a) Medical Evacuation and Hospitalization. Method of evacuating dead and wounded, friendly and enemy personnel. Include priorities and location of causalty collection point (CCP).

(b) Personnel Support. Method of handling enemy prisoners of war (EPWs) and designation of the EPW collection point.

5. Command and Signal
The fifth paragraph of the operations order (op order) tells where command and control facilities and key leaders are located during the operation. Use the operations order (OPORD) shell to save time and organize your thoughts while preparing an OPORD.

a. Command.
• Location of the higher unit commander and command post (CP).
• Location of key personnel and CP during each phase of the operation.
• Succession of command.
• Adjustments to the patrol SOP.

b. Signal.
• SOI index in effect.
• Methods of communication in priority.
• Pyrotechnics and signals, to include arm and hand signals (demonstrate).
• Code words such as for the operation schedule (OPSKEDs).
• Challenge and password (use behind friendly lines).
• Number combination (use forward of friendly lines).
• Running password.
• Recognition signals (near/far and day/night).

c. Special Instructions to radio telephone operators (RTOs).

d. Actions after Issuance of OPORD
(1) Issue annexes.

(2) Give time hack.
What time it is on your watch

(3) Ask for questions.
Always, Always, Always ask if there are any questions.

Link:

FAS - Ranger Hnadbook
http://www.fas.org/irp/doddir/army/ranger.pdf

Abbreviations:

BMNT - begin morning nautical twilight

EENT - end evening nautical twilight

and

Why they are important

Wikipedia - Twilight: Nautical Twilight
http://en.wikipedia.org/wiki/Twilight#Nautical_twilight

CASEVAC - Casualty Evacuation


Patrolling: Part Three

So far, you have learned from Patrolling, Part One that you need to give your folks a warning order (Ranger Handbook pg 2-6 through 2-12), so they can get started collecting need equipment, supplies, and/or basically getting ready for the mission/task. In Patrolling, Part Two (Ranger Handbook pg 2-15 through 2-22) you learned about the operations order and how it is a written plan for/and about everything that is going to happen on the mission.

Before I begin giving you an example of an operations order, I would like to define "mission" because I have been using the word so much. According to the Free On-line Merriam-Webster Dictionary, a mission is "a specific task with which a person or a group is charged." In other words, a mission is a task or set of tasks that you or your family are going to preform to insure your survival.

Most of these missions will be initiated by you or some other responsible adult in your family, such as your partner, wife, husband, father, mother, ... Some of the missions might be initiated by a younger member of your family, such as a daughter or son.

Let's begin by continue using the food-buying trip with your eldest daughter, the boy next door, his sister, and you.

First, more likely than not, you will give a verbal operations order. Your family and/or extended family are probably too small to justify (much less the lack of duplication equipment) a written op order.

Introduction (not really a paragraph, but it is implied)
- Weather and light data, and general forecast
The weatherman says that it will be sunny but chilly with a high in the low 50s and a low around 35 today and tonight. This weather should continue for the next few days. Sunset is around 6:30 pm tonight and sunrise is 7:00 am tomorrow.

-Terrain
We're headed to Albertson's, so the terrain is going to be gently rolling hills with few trees, but lots of houses and other buildings.

We should be able to see any demonstrator's roadblock before we get to them except on Pine street because of that sharp turn by the hardware store. If anyone shoots at us they're going to have a bunch of hidden places to shoot from, but we will have a lot of places for cover.

Eldest daughter, the plan is to head down Willow, take 3rd street, then, Pine all the way to the grocery store.

The only obstacles will be recently built by demonstrators or the city police may have barricades.

Situation
-Enemy
The only problem is going to be demonstrators by the grocery store. As far as I know they have just been picketing the store, but they may turn violent, so be prepared for that possibility.

-Friendly
There were two cops with a patrol car outside the store. They were just standing around keeping demonstrators from the entrance, last time I drove by

-Attachments and Detachments
We're taking the next door neighbor's two kids, their eldest son and his youngest sister.

Mission
-Who
The four of us

-What
to buy as much food as possible

-Where
Albertson's the local grocery store

-When
Today at 2:00 pm

-Why
Because we are running out of food

Execution
a. Concept of Operation
Eldest daughter will drive, the neighbor's eldest son will ride shotgun up front, his sister will ride behind her brother, and I will ride behind the driver (eldest daughter). We're going to head down Willow, take 3rd street, then, Pine all the way to the grocery store. We will stop at  the gas station just before the grocery store to check what it's like at the grocery store, before turning into the grocery store's parking lot. We will park as close as possible, legally, to the police car.

Everybody will be lookouts. The eldest daughter is front, the eldest son is right, the other daughter is rear, and I'm left. Shout out if you see anything and I will decide what to do.

At the slightest hint of trouble, we will turn around and move back two block back to talk about whether we continue on another route to the store or go home.

Needless to say, it is very important that we get this food.

(1) Maneuver -
If no trouble at the store, everybody goes in. The eldest daughter and the eldest son will get the stuff on their list (If you do this, make sure the items on each list are close to each other in the store) The other daughter and I will get the stuff on our list. The girls push and check the items off the list; the guys get the food off the shelf. Everyone observes for trouble.

If there is major trouble, stop what you are doing and go straight to the car.

If any trouble at the store's front before we go in, we will head home.

(2) Fires - As I have said in the past, most preppers/survivalists will not have artillery or close air support, so skip this section.

(3) Casualty Evacuation -
Any injuries will be evaluated and then we will either call an ambulance, go to the emergency room, or take care of it at home.

(a) Plan -
Along the way, we will decide to call an ambulance, drive to the emergency room, continue, or head home. When we're at the store, we will move back to the car and evaluate wether to leave or call an ambulance

b. Tasks to Maneuver Units
Girls are going to push the carts and check the list, guys are going to fetch the food and carry the cash.

- Detailed instructions
Girls, you two bring your fully charged cellphones for communication between the groups and to call anyone else if needed.

(1) Tasks to Combat Support Units - This is what the folks that are supporting you are going to do.

c. Coordinating Instructions
The following information is required:

1. Time schedule -
At 1:30pm, I want everyone by the car, in winter clothes just in case we have to bail out of the car and walk home. That means everyone wears walking shoes/boots, coat, hat, and gloves.

We'll move out at 2:00pm.

We won't have any rehearsals but let's talk about what each of us is going to do.

2. Give the commander's critical information requirements (CCIR), which includes ...
Ignore ... and go to the next section

3. Risk reduction control measures -
None that I know of

4. Rules of engagement (ROE) -
No shooting unless we are getting shoot at and shoot to kill

5. Environmental considerations -
It's kind'a cold so make sure to wear winter clothing

6. Force protection -
Park next to the police car and be super-observant

7. Movement plan - the movement plan tells how you and your folks are going to move from place to place.
More on that later ...

a. Sketch out the order of movement, the formation, and the movement technique -
Nothing here ... move on to next section

b. Sketch actions at halts (long and short)  -
Nothing here ... move on to next section

c. Routes (use terrain model) - Remember P.A.C.E.

head down Willow, take 3rd street, then, Pine all the way to the grocery store

or

head down willow, to 5th street, then Elderberry to 10th street, then Pine all the way to grocery store

or

You get the idea.

1) Orient the terrain model (North, South, East, and West).
It's important to make sure the terrain model is laid out so everyone knows which way North is.

2) Identify the grid lines, both North-South and East-West.
If you have a map with gridlines, you should have them on the terrain model

3) Brief the legend
A legend (key) gives what each symbol on the map means. An example: Small black squares = houses

4) Box in the area of operations (AO) with distinguishable natural or man-made terrain features such as roads, ridgelines, rivers, and streams.
An area of operations (AO) is the area where you and your folks are going to operation (move, get supplies, run patrols, barter, et cetera) Giving your folks visual boundaries will allow them to know if they're still in the right area.

5) Brief all the routes depicted on the terrain model from start to finish using specific
azimuths and distance - Like I said P.A.C.E.

a) The primary route from the start point to the objective rally point (ORP), from the ORP to the objective, and from the objective to the patrol base while describing the terrain over which the squad/platoon will travel. (Include near/far side rally points for danger areas.)
(I will be covering this later)

b) The alternate route from the start point to the ORP, from the ORP to the
objective, and from the objective to the patrol base while describing the terrain over which the squad/platoon will travel. (Include near/far side rally points for danger areas.)

6) Brief the fire support plan (if not given in fires paragraph). When covering fires the
leader should cover the following (PLOT-CR):

P - Purpose.
L - Location and terrain feature to the targets.
O - Observer.
T - Trigger.
C - Communication method.
R - Resources.

Note: If you have fire support, during a disaster, you and your family are in a combat situation. It's kind'a waaaay beyond the scope of this article.

7) State where the sterile fire support overlay is being carried. - See the note above, again.

a) Rally points and actions at all rally points (include grid location and terrain
reference, and use sketch). -
As we drive down Willow then turn right on 3rd street, the first rally point (If we get separated) is on the north corner by the white two-story house. From 3rd, we take a left onto Pine, that's the second rally point. The gas station just before the grocery store is the last rally point while we're traveling in the car. Like I said, the car is the rally point if there is any problem at the store.

b) Actions at danger areas. This is a general plan for unknown linear, small open
areas and large open areas; specific plan for all known danger areas that unit will encounter along the route (use sketch).
I will be covering actions at danger areas later, so I will not say anything here. Just know that traveling drown a road is one Big danger zone.

c) Actions on enemy contact; battle drills (use sketch).
If we come under any attack we are going to turn around and get out of the area, real quick.

I will be covering actions on enemy contact later, so I will not say anything here.

4. Service Support
Service Support is the forth paragraph in the op order. It tells everyone the logistics of the mission.

Subparagraphs can include:
 a. General. Refer to the standard operating procedures (SOPs) that govern the sustainment operations of the unit. Provide current and proposed company trains locations, casualty, and damaged equipment collection points and routes.

b. Materiel and Services.
(1) Supply - Where and How you and your group are going to get these items

Class I--Food and meals
Nothing here ... move on

Class III--Fuel and oils
Nothing here ... move on

Class V--Ammunition
We'll get ammo from the ammo cans downstairs in the basement

Class VII--Major end items
Nothing here ... move on

Class VIII--Medical
There's a first-aid kit in the truck of the car.

Class IX--Repair parts.
Nothing here ... move on

(2) Transportation
We're taking our four-door car

(3) Services. (Laundry and showers.)
Nothing here ... move on

(4) Maintenance
Nothing here ... move on

(a) Medical Evacuation and Hospitalization -
By car and you're going to the local hospital

(b) Personnel Support. Method of handling enemy prisoners of war (EPWs) and designation of the EPW collection point -
No prisoners will be taken. (No, this doesn't mean you kill them. It means "You let everyone go, if you capture them for some reason.")

5. Command and Signal
The fifth paragraph of the operations order (op order) tells where command and control facilities and key leaders are located during the operation. Use the operations order (OPORD) shell to save time and organize your thoughts while preparing an OPORD.

a. Command.
• Location of the higher unit commander and command post (CP).
Everyone else is at home.

• Location of key personnel and CP during each phase of the operation.
Moms are at home

• Succession of command.
It goes me (Dad) eldest daughter, neighbor's eldest son, then their daughter

• Adjustments to the patrol SOP.
Nothing here ... move on

b. Signal.
• SOI index in effect.
Nothing here ... move on

• Methods of communication in priority.
Cellphones

• Pyrotechnics and signals, to include arm and hand signals (demonstrate).
Nothing here ... move on

• Code words such as for the operation schedule (OPSKEDs).
Nothing here ... move on

• Challenge and password (use behind friendly lines).
Nothing here ... move on

• Number combination (use forward of friendly lines).
Nothing here ... move on

• Running password.
Nothing here ... move on

• Recognition signals (near/far and day/night).
Nothing here ... move on

c. Special Instructions to radio telephone operators (RTOs).
Girls, cellphones charged completely

d. Actions after Issuance of OPORD
(1) Issue annexes.
Nothing here ... move on

(2) Give time hack.
It is now ??? am/pm

(3) Ask for questions.
Are there any questions?


Patrolling: Part Four

Part Four is a hodgepodge of stuff that I learned about patrolling. It was and still is in draft form.


Commander's Intent

An example is General Patton's attack into France during World War Two. During one advance (moving towards the enemy) Patton's soldiers stopped because they had reached the place where the German's were suppose to be, but they weren't there, so Patton's soldiers stopped.

In front of them was 20 miles of open country with no enemy soldiers in their way, but they stopped. Many hours later, General Patton arrived and told them to get moving. By that time, the German's had occupied the open country and the US soldiers had to fight for that once empty ground. Many people died that day that didn't need to.


Always Take Two

First make sure you are taking someone with you. Remember, two pairs of eyes and two weapons are better then one pair of eyes and one weapon.


When You Leave

When you leave, you always answer these questions for the folks staying behind.

Where I'm going?

Who I'm taking?

How long I'll be gone?

What to do if I don't come back?



About the Picture:
The Natteravnene (Night Ravens) are adult, sober citizen volunteers that patrol the city, in groups, at night during the weekends. They were formed in response to a locally recognized need when certain parts of downtown Oslo had become too unsafe for people in general during nighttime. Their task is to be visible and available for the public as it is believed that this will prevent violence and anti-social behavior. The volunteers will also assist people who are unable to take care of themselves.

The group was inspired by the establishment of the Nattugglorna in Karlstad, Sweden, in 1985

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